62 cards found.

Rabid Wombat

Creature Wombat   {2}{G}{G} (4)

Vigilance
Rabid Wombat gets +2/+2 for each Aura attached to it.



Color Identity: G,Green
Printings:
Legends (Uncommon)

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Rainbow Vale

Land (0)

{t}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.
In the feudal days of Icatia, finding the Rainbow Vale was often the goal of Knights' quests.

This card is on the reserved list.


Color Identity:
Printings:
Fallen Empires (Rare)

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Formats:

Renewal

Sorcery {2}{G} (3)

As an additional cost to cast this spell, sacrifice a land.
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
Draw a card at the beginning of the next turn's upkeep.



Color Identity: G,Green
Printings:
Homelands (Common)

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Revelation

World Enchantment {G} (1)

Players play with their hands revealed.
"Many are in high place, and of renown: but mysteries are revealed unto the meek." —Ecclesiastes 3:19



Color Identity: G,Green
Printings:
Legends (Rare)

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Formats:

Shahrazad

Sorcery {W}{W} (2)

Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.

This card is on the reserved list.


Color Identity: W,White
Printings:
Arabian Nights (Rare)

Foreign Names:

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Silhouette

Instant {1}{U} (2)

Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.



Color Identity: U,Blue
Printings:
Legends (Uncommon)

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Sorceress Queen

Creature Human Wizard   1 / 1   {1}{B}{B} (3)

{t}: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.



Color Identity: B,Black
Printings:
Summer Magic / Edgar (Rare)

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Sorcerous Sight

Sorcery {U} (1)

Look at target opponent's hand.
Draw a card.
Do not react; anticipate.



Color Identity: U,Blue
Printings:
Portal (Common)

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Sorry

Enchantment {U}{U} (2)

Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell.
Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player.



Color Identity: U,Blue
Printings:
Unglued (Uncommon)

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Spirit Link

Enchantment Aura   {W} (1)

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.

Illus. Kev Walker


Color Identity: W,White


Suleiman's Legacy

Enchantment {R}{W} (2)

When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated.
Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.
With Suleiman's ascension to power, the djinn and efreets of ancient Rabiah learned humility.

This card is on the reserved list.


Color Identity: R,W,Red,White
Printings:
Visions (Rare)

Foreign Names:

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Summer Bloom

Sorcery {1}{G} (2)

You may play up to three additional lands this turn.
Summer sends its kiss with warmth and blooming life.



Color Identity: G,Green
Printings:
Ninth Edition (Uncommon)

Foreign Names:

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Swords to Plowshares

Instant {W} (1)

Exile target creature. Its controller gains life equal to its power.



Color Identity: W,White
Printings:
Mystery Booster (Uncommon)

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Sylvan Tutor

Sorcery {G} (1)

Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.



Color Identity: G,Green
Printings:
Portal (Rare)

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Talas Researcher

Creature Human Pirate Wizard   1 / 1   {4}{U} (5)

{t}: Draw a card. Activate this ability only during your turn, before attackers are declared.



Color Identity: U,Blue
Printings:
Portal Second Age (Rare)

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Teferi's Puzzle Box

Artifact {4} (4)

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.



Color Identity:
Printings:
Ninth Edition (Rare)

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Thunderstaff

Artifact {3} (3)

As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.
{2}, {t}: Attacking creatures get +1/+0 until end of turn.
Jort the Thunder-Mad spent his life perfecting a way to harness the power of the heavens.



Color Identity:
Printings:
Commander 2013 (Uncommon)

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Touch of Brilliance

Sorcery {3}{U} (4)

Draw two cards.
"I don't want what I don't have. I want more of what I do have."



Color Identity: U,Blue
Printings:
Starter 1999 (Common)

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Trade Caravan

Creature Human Nomad   1 / 1   {W} (1)

At the beginning of your upkeep, put a currency counter on Trade Caravan.
Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep.



Color Identity: W,White
Printings:
Homelands (Common)
Homelands (Common)

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Formats:

No results found.
Bummer

62 cards found.